It feels authentic and the developers have spent a huge amount of attention to detail. In campaign mode, you play as the USA or the USSR. It feels Very interesting type of game, but don't expect a polished high-end product. Very interesting type of game, but don't expect a polished high-end product. The moral of this, it's not a really good game and I'd avoid it unless you're a large fan of grand scale strategy games. The AI makes terrible choices, like not accepting a peace agreement when you've occupied their whole nation pretty much and getting annexed instead. The game doesn't really have a good diplomatic system, but it isn't bad really. For example, if I invade china it'll still keep most of it's army idle by it's capital instead of pushing me out. So overall, the AI does the same thing every time, it's got it's priorities in the wrong places. Although it's not a bad game, it's not a good game if the developers had corrected the issues that plague It would be a far better game. If the developers added more random events and made the game not play out the same way every single time, I'm sure it'd be a much better game. The economic aspect of the game is genuinely one of the more solid features in the game. The AI is buggy at times but generally stable enough to overlook. Nothing new happens unless you directly cause it. From my 90+ hours of playing it, every game ends up nearly the same. Although it's got massive replay value, it's really a one trick pony. This is one of the better RTS games I've played, although with me being a strategy game nut I can't really overlook the swarm of bugs in this This is one of the better RTS games I've played, although with me being a strategy game nut I can't really overlook the swarm of bugs in this game. I'm actually preferring the Sandbox to the Campaign game, but that may change - lots of gameplay and replay value in this game. Diplomacy has some cool new options, and a lot of the other regions (controlled by the AI) seem to have lots of things of their own going on. The Espionage side is a bit boring, but the tech tree is improved and easier to understand, and ties in better with the rest of the game. I like the military battles side myself, so the improvements over the older Supreme Ruler games with better naval transport, and the option to fight wars as a "proxy" instead of declaring war on everybody, are very big features. This game can get a bit scary at first because so much is going on at once, but then when you slow the game speed down a bit you can really This game can get a bit scary at first because so much is going on at once, but then when you slow the game speed down a bit you can really get to appreciate the detail and the vast number of choices you get when you play Supreme Ruler ColdWar. maybe not enough difference between communist and capitalist economies, but the fun is in cornering the market for finished goods, or invading an oil producing country to resolve that pesky shortage! I've been playing it for a week now and can't wait to dive in and try something new the next time. And the economic/resource model is great too. on the other hand there is a huge map, battles with as many units as you can desire, a very detailed combat system that includes supply, indirect fire, terrain, line of sight, and much more.
There is a huge amount of greatness in this game - depth, a good user interface, lots of strategy, politics, replayability, tactical battles, strategic planning, and even global nuclear war! Yes, there are some weaknesses - a big learning curve, dated graphics, so-so sound. There is a huge amount of greatness in this game - I'd actually like to give this game a 9.5, but that's not possible, so I'll round up. I'd actually like to give this game a 9.5, but that's not possible, so I'll round up. At the fast speed, let the AI take care of it and just watch the fun.
Warfare can get a bit cluttered at times, but this is in part to the much improved game speed versus earlier titles in the series - when things get hot you should 'slow down' to the lower speed levels, so that you can properly manage your units.
After that it is about trying to master the control you are given versus what you can get your ministers to do for you, etc etc.
It will take about an hour to get used to the interface and the controls/options, and there is a good manual and some good "walkthrough" guides. A detailed and sophisticated strategy game - you won't master this in a day (or a week or a month.) but it should offer huge replayability, A detailed and sophisticated strategy game - you won't master this in a day (or a week or a month.) but it should offer huge replayability, between the campaigns (play as US or USSR), the Sandbox (play as one of about 200 regions), or Scenarios (shorter games with specific objectives).